AI Insights · Timothy · October 2022
Top 5 City Building Games Performance in Saudi Arabia for Q3 2022
In Q3 2022, the top city building games in Saudi Arabia saw varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game.
In the third quarter of 2022, the top city building games on a unified platform in Saudi Arabia demonstrated diverse performance trends. Here’s an in-depth look at their weekly downloads, revenue, and active users.
Craftheim - 3D Idle Lumberjack by AI Games FZ saw its weekly downloads fluctuate, beginning at 5.4K in late June and ending the quarter with a peak of 6.9K. The game’s weekly revenue varied, reaching a high of $15 in mid-July before tapering off to zero by the end of September. Weekly active users followed a similar pattern, starting at 11.2K and peaking at 13.2K in the last week of September.
My Town - City Life Story game from My Town Games LTD experienced a steady weekly revenue, averaging around $150-$200 throughout the quarter. Downloads showed a downward trend, starting at 2.7K and dropping to 1.7K by the end of September. Weekly active users mirrored this decline, decreasing from 5.3K to 4.2K over the same period.
State Connect: Traffic Control by AI Games FZ had a significant drop in weekly downloads, from 2.9K in late June to just 132 by the end of September. Revenue was also inconsistent, with a peak of $103 in mid-July and a low of $7 in late August. Active users saw a consistent decline, starting at 4.7K and ending the quarter at 1.3K.
Global City: Building Games by MY.GAMES B.V. showed a mixed performance. Weekly downloads spiked to 8K at the end of August before falling to 354 by the end of September. Revenue remained relatively stable, averaging around $700-$900, with a peak of $1K in late June. Active users increased significantly, from 3.7K in late June to a peak of 10.3K at the end of August before stabilizing around 4K in September.
SimCity BuildIt by Electronic Arts maintained a steady weekly revenue, averaging around $1.4K-$2K throughout the quarter. Downloads fluctuated, peaking at 2.9K in mid-September before dropping to 1.5K by the end of the month. Active users remained relatively stable, starting at 21.7K and ending at 19.2K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower’s platform.